Metal gear solid comic

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About having a helicopter play Thomas Dolby as it plucks me out of the danger zone. And about spending an in-game 24 hour cycle watching the inhabitants of a base while remaining unseen, occasionally causing a slight disturbance to distract a couple of soldiers, learning their habits while attempting to convince them that the area is haunted. I had told my sister about the time when I fired off two sniper rounds into a base from the crest of a hill and then shifted to a distant position, unseen in the night, and watched as the enemy lit up the area with flares and sent out search parties to check behind every rock. There are spoilers about Quiet, including the end of her story, in the second half of this feature. I had been raving about the things I liked about the game, and when the conversation turned to flaws, it turns out it's the small things that disturb the experience more for me than those bigger talking points. I'd been talking about the game for days but hadn't mentioned Quiet, your sniper buddy. She had no interest in Metal Gear Solid, but eventually my incessant chatter caused her to look into The Phantom Pain. We're very close but live far apart so we tend to speak almost every day, not so much about our lives as about the things that distract us from our lives. It's been days since I wanted to talk about anything other than Metal Gear Solid.